This guide shows you how to implement saved games game using thesnapshots API provided by Google Play games services. The APIs can be found in the
com.google.android.gms.games.snapshot
and com.google.android.gms.games
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Before you begin
If you haven't already done so, you might find it helpful to review theSaved Games game concepts.
- Make sure to enable saved games supportfor your game in the Google Play Console.
- Download and review the saved games code sample in theAndroid samples page.
- Familiarize yourself with the recommendations described inQuality Checklist.
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Getting the snapshots client
To start using the snapshots API, your game must first obtain a
SnapshotsClient
object. You can do this by calling theGames.getSnapshotsClient()
method and passing in theactivity and the GoogleSignInAccount
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Note: The SnapshotsClient
class makes use of the Google Playservices Task
class to return results asynchronously. To learn more aboutusing tasks to manage threaded work, see theTasks API developer guide.Specifying the Drive scope
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The snapshots API relies on the Google Drive API for saved games storage. Toaccess the Drive API, your app must specify the
Drive.SCOPE_APPFOLDER
scope when building the Google sign-in client.Here’s an example of how to do this in the
onResume()
method for your sign-in activity:![For For](/uploads/1/3/3/2/133297509/684763594.jpg)
Displaying saved games
You can integrate the snapshots API wherever your game provides players withthe option to save or restore their progress. Your game might display such anoption at designated save/restore points or allow players to save or restoreprogress at any time.
Once players select the save/restore option in your game, your game canoptionally bring up a screen that prompts players to enter information for a new savedgame or to select an existing saved game to restore.
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To simplify your development, the snapshots API provides a default saved games selection userinterface (UI) that you can use out-of-the-box. The saved games selection UI allows players tocreate a new saved game, view details about existing saved games, and load previous saved games.
To launch the default Saved Games UI:
- Call
SnapshotsClient.getSelectSnapshotIntent()
to get anIntent
for launching the defaultsaved games selection UI. - Call
startActivityForResult()
and pass in thatIntent
.If the call is successful, the game displays the saved game selection UI, alongwith the options you specified.
Here’s an example of how to launch the default saved games selection UI:
If the player selects to create a new saved game or load an existing saved game,the UI sends a request to Google Play games services. If the request is successful,Google Play games services returns information to create or restore the saved game throughthe
onActivityResult()
callback. Your game can override this callback to check if any errors occurred during request. Download whatsapp latest version for android phone.The following code snippet shows a sample implementation of
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:Writing saved games
To store content to a saved game:
- Asynchronously open a snapshot via
SnapshotsClient.open()
. Then, retrieve theSnapshot
objectfrom the task's result by callingSnapshotsClient.DataOrConflict.getData()
. - Retrieve a
SnapshotContents
instance viaSnapshotsClient.SnapshotConflict
. - Call
SnapshotContents.writeBytes()
to store the player's data in byte format. - Once all your changes are written, call
SnapshotsClient.commitAndClose()
to send your changes to Google's servers. In the method call,your game can optionally provide additional information to tell Google Play games services how topresent this saved game to players. This information is represented in aSnapshotMetaDataChange
object, which your game creates usingSnapshotMetadataChange.Builder
.
The following snippet shows how your game might commit changes to a saved game:
If the player's device is not connected to a network when your app calls
SnapshotsClient.commitAndClose()
, Google Play games services stores the saved game data locally onthe device. Upon device re-connection, Google Play games services syncs the locally cached saved gamechanges to Google's servers. Wireless external hard drive for mac.Loading saved games
To retrieve saved games for the currently signed-in player:
- Asynchronously open a snapshot via
SnapshotsClient.open()
. Then, retrieve theSnapshot
objectfrom the task's result by callingSnapshotsClient.DataOrConflict.getData()
. Alternatively, yourgame can also retrieve a specific snapshot through the saved games selection UI, as described inDisplaying Saved Games. - Retrieve the
SnapshotContents
instance viaSnapshotsClient.SnapshotConflict
. - Call
SnapshotContents.readFully()
to read the contents of the snapshot.
The following snippet shows how you might load a specific saved game:
Handling saved game conflicts
When using the snapshots API in your game, it is possible for multipledevices to perform reads and writes on the same saved game. In the event that adevice temporarily loses its network connection and later reconnects, this mightcause data conflicts whereby the saved game stored on a player's local deviceis out-of-sync with the remote version stored in Google's servers. https://treebiz675.weebly.com/blog/how-to-play-fortnite-on-mac-no-download.
The snapshots API provides a conflict resolution mechanism that presents bothsets of conflicting saved games at read-time and lets you implement a resolutionstrategy that is appropriate for your game.
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When Google Play games services detects a data conflict, the
SnapshotsClient.DataOrConflict.isConflict()
method returns a value of true
In this event, theSnapshotsClient.SnapshotConflict
class provides two versions of the saved game:- Server version: The most-up-to-date version known by Google Play games services to be accuratefor the player’s device; and
- Local version: A modified version detected on one of the player's devices that containsconflicting content or metadata. This may not be the same as the version that you tried to save.
Your game must decide how to resolve the conflict by picking one of theprovided versions or merging the data of the two saved game versions.
To detect and resolve saved game conflicts:
- Call
SnapshotsClient.open()
. The task result contains aSnapshotsClient.DataOrConflict
class. - Call the
SnapshotsClient.DataOrConflict.isConflict()
method. If the result is true, you have aconflict to resolve. - Call
SnapshotsClient.DataOrConflict.getConflict()
to retrieve aSnaphotsClient.snapshotConflict
instance. - Call
SnapshotsClient.SnapshotConflict.getConflictId()
to retrieve the conflict ID that uniquelyidentifies the detected conflict. Your game needs this value to send a conflict resolution requestlater. - Call
SnapshotsClient.SnapshotConflict.getConflictingSnapshot()
to get the local version. - Call
SnapshotsClient.SnapshotConflict.getSnapshot()
to get the server version. - To resolve the saved game conflict, select a version that you want to save to the server as thefinal version, and pass it to the
SnapshotsClient.resolveConflict()
method.
The following snippet shows and example of how your game might handle a saved game conflict byselecting the most recently modified saved game as the final version to save:
Modifying saved games for conflict resolution
If you want to merge data from multiple saved games or modify an existing
Snapshot
to save to the server as the resolved final version, follow these steps:- Call
SnapshotsClient.open()
. - Call
SnapshotsClient.SnapshotConflict.getResolutionSnapshotsContent()
to get a newSnapshotContents
object. - Merge the data from
SnapshotsClient.SnapshotConflict.getConflictingSnapshot()
andSnapshotsClient.SnapshotConflict.getSnapshot()
into theSnapshotContents
object from theprevious step. - Optionally, create a
SnapshotMetadataChange
instance if there are any changes to the metadatafields. - Call
SnapshotsClient.resolveConflict()
. In your method call, pass inSnapshotsClient.SnapshotConflict.getConflictId()
as the first argument, and theSnapshotMetadataChange
andSnapshotContents
objects that you modified earlier as the second andthird arguments respectively. - If the
SnapshotsClient.resolveConflict()
call is successful, the API stores theSnapshot
object to the server and attempts to open the Snapshot object on your local device.- If there is a conflict,
SnapshotsClient.DataOrConflict.isConflict()
returnstrue
. In thiscase, your game should return to step 2 and repeat the steps to modify the snapshot untilconflicts are resolved. - If there’s no conflict,
SnapshotsClient.DataOrConflict.isConflict()
returnsfalse
andtheSnapshot
object is open for your game to modify.
- If there is a conflict,
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